Level Designs
A downloadable game for Windows
QLOCKTOWER
As part of my Level Design university course, I was challenged to design a vertical arena-shooter level that prevents players from staying on upper platforms for too long. Players are trapped in a two-minute time loop. With every struck hour, the massive bell rings, dealing damage to all players on the upper floors and forcing them back down.
Timber Village
I made a quick level design study based on the game 𝘖𝘶𝘵𝘦𝘳 𝘞𝘪𝘭𝘥𝘴 by Mobius Digital (2019). My goal was to preserve the core of Timber Hearth’s starting village while introducing clearer paths and placing greater emphasis on player guidance.
| Updated | 11 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Patricia Schulze |
| Content | No generative AI was used |


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