Level Designs
A downloadable game for Windows
QLOCKTOWER
As part of my Level Design university course, I was challenged to design a vertical arena-shooter level that prevents players from staying on upper platforms for too long. Players are trapped in a two-minute time loop. With every struck hour, the massive bell rings, dealing damage to all players on the upper floors and forcing them back down.
Timber Village
I made a quick level design study based on the game ππΆπ΅π¦π³ ππͺππ₯π΄ by Mobius Digital (2019). My goal was to preserve the core of Timber Hearthβs starting village while introducing clearer paths and placing greater emphasis on player guidance.
| Status | Prototype |
| Platforms | Windows |
| Author | Patricia Schulze |
| Content | No generative AI was used |


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